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Guillame Herschel
Gallente NME1
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Posted - 2009.08.04 00:23:00 -
[1]
I think the Tempest would be just grand as the Minmatar Ewar BS, a counterpart to the Scorpion.
Same slot layout, but change the following:
3 turret, 5 missile hardpoints 10% Bonus to Cruise and Torpedo Velocity per level 10% Bonus to Target Painter effectiveness per level
Originally by: Sera Ryskin And I have no idea what this bull**** about gang or solo is about.
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Guillame Herschel
Gallente NME1
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Posted - 2009.08.04 01:34:00 -
[2]
(you need to allow the gasoline to run across the ground a bit before igniting it)
Originally by: Sera Ryskin And I have no idea what this bull**** about gang or solo is about.
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Guillame Herschel
Gallente NME1
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Posted - 2009.08.04 18:18:00 -
[3]
Originally by: HankMurphy Guillame may have been naive or just joking, but he is more right that he knows, look at all the mids, obviously CCP wants the weakest ewar race to have a joke of an ewar battelship in it's lineup 
I wasn't really joking. You got my point exactly. As lame as my proposed Torp/Painter Tempest would be, it's still a pretty good improvement over the way it is now. I'd rather fly an effective turret Tempest, but I don't see how that can happen without making the other two Matari BS still better than the 'Pest.
So maybe it's time to "reboot" the 'Pest into a completely different role.
Originally by: Sera Ryskin And I have no idea what this bull**** about gang or solo is about.
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Guillame Herschel
Gallente NME1
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Posted - 2009.08.05 19:34:00 -
[4]
Originally by: AstroPhobic
The first change should be an increase in falloff for ACs.
ACs and Artillery should both get not only a boost to falloff range (double it), but should get a bonus to damage in falloff. Maybe that could be the change to the Tempest's dual damage bonus it needs.
5% bonus to Large Projectile Damage per level 10% reduction in Falloff Damage Reduction per level (worded in CCPs typical Engrish style)
Originally by: Sera Ryskin And I have no idea what this bull**** about gang or solo is about.
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Guillame Herschel
Gallente NME1
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Posted - 2009.08.14 19:48:00 -
[5]
Edited by: Guillame Herschel on 14/08/2009 19:55:16
Originally by: Aranis Nax Tier 3 broke all the balance on battleships, before them Tempest wasn't the sharpest knife in the cupboard but it could still cut stuff, nowadays it's a spoon in a sword world.
The existence of the Rohk did not make the Tempest suck. The existence of the Maelstrom did not make the Tempest suck.
What made the Tempest suck was the doubling of all ships' base hit points. That turned it - and all other artillery platforms - into a 3-inch knife in a 6-inch armor world. It made alpha damage into a joke.
Once upon a time, I was attacked in a low sec mission by a pirate gang with an Arazu. The Arazu scrammed and damped me (pre-scripts, SD's damped both range and scan res rather strongly). I tried to lock him, but my scan res was so low it took a couple minutes. But once I locked him, I was able to one-volley him. Poof. Just like that. I was already deep in structure by that time so I lost my Tempest to his buddies. But it was pretty sweet to see that Arazu go down like that at the last second.
But nothing like that can happen these days. No BS can one-volley a Recon anymore, especially a Tempest.
Originally by: Sera Ryskin And I have no idea what this bull**** about gang or solo is about.
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